Apurva Mehta

Building things I wish existed.

Former Apple engineer. Worked on CoreMotion/CoreTime firmware across iOS and iPadOS and was the DRI for time accuracy on the first Apple Watch.

Currently

Exploring

AI local models agents hardware

Other Apps all projects →

Recent Notes read all →

Sep 28, 2026

Pixel Edit Lite v1.4.2 (build 14) — Shipped to the App Store: added real-time Symmetry Draw Modes (horizontal, vertical, and quad mirroring with on-canvas guide lines), a classic 4-color Game Boy palette, 3-second debounced background autosaving with explicit flush on export, and unscaled 1:1 PNG export.

Sep 26, 2026

Dots N Bars 1.3.0 (build 12) — Live on the App Store as of 11:30 PM: dynamic plank evolution (starts at 2 segments, grows to 3 and 4 at 50/150 points), dangerous hazard drops that must be dodged, golden evolution drops with particle trails, and consecutive perfect-streak combo multipliers up to 4x. Covered by 39 unit tests in a new test target.

Sep 21, 2026

Canopy v1.0.1 (build 14) — Submitted update to App Store Review: added native ShareLink, milestone review prompts (3, 10, 50 flights), clarified GPX track support in the import guide, and fixed sparse glide-ratio and segment boundary calculations.

Sep 10, 2026

Canopy (build 12) — Pre-release hardening: preserved short recordings on involuntary stop, fixed post-save navigation, added a direct feedback channel in Settings, and restricted device family to iPhone-only. Submitted for App Store Connect review.

Sep 7, 2026

Dots N Bars (post-1.2.1 build) — I changed the plank to start at 2 segments and grow to 3 then 4 as score crosses fixed thresholds, instead of always being 4. I also added the project’s first test target — 31 unit tests covering the new scoring and matching rules, written as plain functions so they run without SpriteKit or a simulator.